Dev Log #3: Week 5
During team meetings, we noticed we frequently went around in circles discussing what could be done, instead of implementing and testing these ideas. After noticing this, we made an effort to try out new ideas as often as we could instead of debating them, so we could playtest and see what would work better and minimise time wasted during meetings.
We also noticed that meetings tended to become long when members discussed the specific details of tasks, so we decided to have separate meetings, primarily with the artists, where these decisions would be made. The lead artist would then communicate these decisions to the creative director. Meetings on Wednesday and Friday were focused on task progression and keeping everyone updated.
Get Borrowed Time
Borrowed Time
A horror puzzle game set in an abandoned house.
Status | In development |
Authors | Alexandra Drury, SilverHawk2323, laaylaaa, LorandSol, Aathos1, emperor_cdc |
Genre | Survival, Puzzle |
Tags | 3D, Atmospheric, Horror, Singleplayer, Survival Horror, Time Travel |
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- Dev Log #10: Week 12Dec 10, 2023
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- Dev Log #8: Week 10Dec 10, 2023
- Dev Log #7: Week 9Dec 10, 2023
- Dev Log #6: Week 8Dec 10, 2023
- Dev Log #5: Week 7Dec 10, 2023
- Dev Log #4: Week 6Oct 29, 2023
- Dev Log #2: Week 4Oct 29, 2023
- Dev Log #1: Weeks 1 - 3Oct 29, 2023
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