Dev Log #4: Week 6
Our MVP for Week 6 is now completed, and we gave it to playtesters with a feedback form we created to collect that feedback. This feedback revealed that clarity was the key issue with the build as the player had little idea as to what they were doing and where they should go.
We’ve taken steps to address this by writing objectives in the corner informing the player of what they should do, and adding visual clarity to the level with lights and colour changes to guide the player to what they can interact with. We also intend to implement a map to guide the player where the keys are located. After Week 6, we are going to have playtesting that will reveal if these changes helped with clarity, and with what further changes are needed to make the game more fun.
Get Borrowed Time
Borrowed Time
A horror puzzle game set in an abandoned house.
Status | In development |
Authors | Alexandra Drury, SilverHawk2323, laaylaaa, LorandSol, Aathos1, emperor_cdc |
Genre | Survival, Puzzle |
Tags | 3D, Atmospheric, Horror, Singleplayer, Survival Horror, Time Travel |
More posts
- Dev Log #10: Week 12Dec 10, 2023
- Dev Log #9: Week 11Dec 10, 2023
- Dev Log #8: Week 10Dec 10, 2023
- Dev Log #7: Week 9Dec 10, 2023
- Dev Log #6: Week 8Dec 10, 2023
- Dev Log #5: Week 7Dec 10, 2023
- Dev Log #3: Week 5Oct 29, 2023
- Dev Log #2: Week 4Oct 29, 2023
- Dev Log #1: Weeks 1 - 3Oct 29, 2023
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