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Dev Log #10: Week 12
December 10, 2023
by
Alexandra Drury
In the last week, we refined and fixed any major bugs that occurred during playtesting. We often had new bugs appear after fixing another bug, so we spent substantial time making sure we removed as ma...
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Dev Log #9: Week 11
December 10, 2023
by
Alexandra Drury
This week we prioritised fixing any remaining bugs and implemented small changes to improve the overall gameplay. A major bug to fix was the game crashing whenever the player opened the map. The progr...
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Dev Log #8: Week 10
December 10, 2023
by
Alexandra Drury
With only three weeks left, we focused on polishing the existing mechanics of the game, as there wasn’t enough time to implement and refine new mechanics or changes to the room layouts. We had more...
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Dev Log #7: Week 9
December 10, 2023
by
Alexandra Drury
This week we created the monster introduction/tutorial section. Our level designer worked with the project lead on how to introduce the monster, using inspiration from other monster introductions; Mr...
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Dev Log #6: Week 8
December 10, 2023
by
Alexandra Drury
This week we continued with improving clarity in the game, using other video games as reference on how they guide players without hand-holding. We plan on adding a tutorial section for the monster, in...
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Dev Log #5: Week 7
December 10, 2023
by
Alexandra Drury
Before our last playtest, we implemented door variations: unlockable, openable, forever locked and doors that can be opened from one side. This was based on a plan to have the doors guide the player t...
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Dev Log #4: Week 6
October 29, 2023
by
Alexandra Drury
Our MVP for Week 6 is now completed, and we gave it to playtesters with a feedback form we created to collect that feedback. This feedback revealed that clarity was the key issue with the build as the...
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Dev Log #3: Week 5
October 29, 2023
by
Alexandra Drury
During team meetings, we noticed we frequently went around in circles discussing what could be done, instead of implementing and testing these ideas. After noticing this, we made an effort to try out...
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Dev Log #2: Week 4
October 29, 2023
by
Alexandra Drury
Fixing Communication and Teamwork Issues Throughout reflecting on how we’ve been making the game, we realised how easy it is to miscommunicate ideas and cause confusion by only verbally communicatin...
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Dev Log #1: Weeks 1 - 3
October 29, 2023
by
Alexandra Drury
At the beginning of development in Trimester 3, our group had issues with completing tasks, communicating ideas, and implementing assets and mechanics into an MVP build that was due at the end of Week...
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